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AI Insights · Timothy · October 2021

Top 5 Entertainment Mascot Games in Africa Q3 2021 Performance

Explore the performance of the top 5 entertainment mascot games in Africa during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games in Africa Q3 2021 Performance

In the third quarter of 2021, the top 5 entertainment mascot games on a unified platform in Africa displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared:

Sonic Dash: Fun Endless Runner from SEGA saw a consistent trend in weekly downloads, starting strong with around 80K in early July and witnessing a gradual decline to approximately 57K by the end of September. Weekly revenue exhibited fluctuations, peaking at around $284 in early July and maintaining a range between $160 to $282 throughout the quarter. The weekly active users remained relatively stable, averaging around 880K, with minor dips and peaks.

Hello Kitty Nail Salon by Budge Studios experienced a decline in weekly downloads, starting from about 39K in late June and dropping to roughly 23K by the end of September. The app's weekly revenue showed an upward trend mid-quarter, peaking at around $159 in late August. Active users also followed a downward trajectory, decreasing from approximately 186K to 135K over the same period.

Sonic Dash 2: Sonic Boom, another title from SEGA, observed a steady increase in weekly downloads, reaching a high of about 28K in mid-July before stabilizing around 22K to 23K towards the end of September. Weekly revenue fluctuated, hitting a peak of $185 in mid-July and maintaining an average of around $129 in the subsequent weeks. The weekly active users remained fairly consistent, averaging around 220K.

Sonic Forces: Run Battle Game also from SEGA, showed a varied performance in weekly downloads, starting from around 31K in late June and stabilizing around 22K to 25K by the end of September. Weekly revenue exhibited a peak of approximately $637 in early July, with fluctuations leading to an average of around $200 to $300 in the following weeks. Active users saw a slight decline from around 144K to 119K throughout the quarter.

Minion Rush: Running game by Gameloft maintained a steady increase in weekly downloads, starting from about 10K in late June and peaking at around 17K in mid-September. Weekly revenue showed consistent performance, averaging around $300 towards the end of the quarter. The weekly active users also demonstrated an upward trend, increasing from approximately 41K to 46K.

These insights highlight the diverse performance trends among the top entertainment mascot games in Africa for Q3 2021. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021